[Xamarin] Hololens app with UrhoSharp : Spatial Mapping – Part 3

Today, we will try to detect our environment with the spatial mapping. That mechanism allows us to detect real life objects, like a floor or a table, and gets back information in order to build a virtual object that will be the representation of the real object. Let me do it, please First of all, […]

[Xamarin] Hololens app with UrhoSharp : Physics – Part 2

In the previous post, we manage to display a ball each second at a random position. Our goal, if you accept it, will be to add some physical properties to the ball (mass, gravity, collision). Balls are falling ! The first step is to define a mass for our balls. Without that, the physical engine […]