[UWP] ReactiveUI & UWP Community Toolkit

Today, I try to make an UWP app with ReactiveUI and UWP Community Toolkit to do some amazing effects and animations. My main goal is to be able to add effects to my view without touching the code behind. To do that, I used a mix of behaviors, triggers and actions. Reactive ViewModel The app does […]

[Unity] Replay the same animation during its execution

When you use animators and animations in your game, you may want to be able to play an animation even if it’s already running. To explain how to do this, we will create a scene with a simple square object. This square will have an animator component attached to it. With transition You can achieve an […]